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With advances being made in turbojet technology - and aeronautics in general - during the latter part of the 1940s, the United States Navy (USN) began entertaining more radical aircraft designs to help fulfill possible future battlefield roles. One such role became the 'flying boat fighter' or 'Seaplane Fighter', a fighter-type aircraft designed with a boat-like hull/fuselage to allow for take-off and landing from water sources while retaining fighter-minded combat capabilities. Several nations delved into this type of aircraft including the British but there proved few viable candidates adopted for serial production. The Soviet Union managed several of its 'Ekranoplan' jet-powered 'Ground Effect Vehicles' (GEVs) during this period as well.
The concept of a seaplane / flying boat fighter was an interesting one as it allowed operational access to nearly any part of the globe where these aircraft types could be stationed. The aircraft would be tended to by accompanying naval vessels (such as seaplane tenders) and outfitted appropriately with fuel and armament to fit the mission need. Taking off and being recovered from water while supply fight-like performance added a tactical advantage.
During June of 1948, the USN put together the qualities it sought for in a single-seat seaplane fighter (drawings showcased the pilot seated in a traditional fashion or taking a prone position) and these qualities were quickly revised in a second specification to a two-seat platform with considerably larger dimensions by fighter standards. Maximum speed was in the 630 miles per hour range with operating altitudes at or above the 35,000 foot mark. Despite over a dozen of the usual American defense contractors solicited, only Curtiss-Wright and Convair responded with a formal design proposal.
The concept of a seaplane / flying boat fighter was an interesting one as it allowed operational access to nearly any part of the globe where these aircraft types could be stationed. The aircraft would be tended to by accompanying naval vessels (such as seaplane tenders) and outfitted appropriately with fuel and armament to fit the mission need. Taking off and being recovered from water while supply fight-like performance added a tactical advantage.
During June of 1948, the USN put together the qualities it sought for in a single-seat seaplane fighter (drawings showcased the pilot seated in a traditional fashion or taking a prone position) and these qualities were quickly revised in a second specification to a two-seat platform with considerably larger dimensions by fighter standards. Maximum speed was in the 630 miles per hour range with operating altitudes at or above the 35,000 foot mark. Despite over a dozen of the usual American defense contractors solicited, only Curtiss-Wright and Convair responded with a formal design proposal.
Contents Biography PersonalitySkate/Sammy is a typical teenager at heart. Possessing the latest style, the latest lingos in speech, and slightly rebellious. He looks up to his big brother, Adam, as he is also his mentor, and trains in martial arts alongside him. His warm acquaintance towards Axel and Blaze turns to loyal allies in order to save his older brother's life in SOR2. His bond with the others continues in SOR3.StorySammy lived in the city with his brother, Adam, who had returned to the Police force after the events of.
The Street Fighter V characters count has reached 35! Play them all exclusively on PlayStation 4 and PC. Sort characters by stats and choose your favorites. The Street Fighter V characters count has reached 35! Play them all exclusively on PlayStation 4 and PC. Sort characters by stats and choose your favorites. Skate Fighter was created by Nicholas Ferrara [email protected] Featuring Music by Sir William Versatile [email protected]. Version History. Oct 17, 2015. Updated retina display for the new iPhones, iPods, and iPads! Ratings and Reviews. 5.0 out of 5.
![Skate Fighters Skate Fighters](/uploads/1/2/5/7/125704867/720535829.jpg)
One day, when he returned from school, he found his house a total wreck, and there was no sign of Adam. He tried to call the police, but no one at the station had seen Adam that day.
He then called Axel, who came over with Blaze to investigate. They found a photo of Adam, in chains, laying at the feet of Mr. Realizing his older brother had been kidnapped by the Syndicate, Sammy joined Axel and Blaze to rescue his older brother from the Syndicate's clutches./ Bare Knuckle IIIWhen revealed the Syndicate's latest plot, Adam was unavailable due to his duties to the police, so he sent Sammy to represent him. Sammy was slow to trust Dr. Zan, believing he was plotting to lure them into a trap.Gameplay Signature moves. Migraine: grabbing an opponent from behind, Sammy/Skate jumps onto the opponent's shoulders and lands 6 punches on his/her head, causing moderate damage. In SOR3, the migraine comes out quicker, but with less damage.Skate is only vulnerable to another opponent's jumpkick, high kicks, uppercuts etc.
This move is effective when correctly timed. If timed correctly, skate may give multiple opponent's headaches.Fighting StyleEddie 'Skate' replaces being the new agile fighter for SOR2.
His basic jump is that of a few somersault and is the only character in SOR2 that can evade quickly; skate.Much like Blaze in the original, his agility may him vulnerable to opponent's counter attacks.Character Evolution Game Appearances.Trivia. Adam's 'OOAHH!' Soundbyte from SOR1 lives on, as it was raised in pitch and given to Sammy. Skate's Corkscrew was actually in a early version of Bare Knuckle III (with slightly edited sprites) before being fully replaced. There are several SOR fan hacks have replaced his rushing Special attack (,A) with his signature Corkscrew kick. An unknown Skate taunt/gesture is located inside the Bare Knuckle III sprite tiles.
It is unused ingame, and the exact usage has not been determined. Sammy is depicted as being older in Bare Knuckle III, despite his cutscene spriteset being arguably younger looking. He resembles the playable character from the game, another side-scrolling beat 'em up. This arcade game, developed by Kaneko, was later published by Sega on the Mega Drive.
In fact, Sega changed the in-game name of the character from 'Sammy' in Bare Knuckle 2 (Japanese release) to 'Skate' in Streets of Rage 2 (U.S. Release); American Sammy licensed the arcade game for U.S.
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Skate is the character's nickname in both incarnations; his first name in the non-Japanese versions is given as Eddie. Skate and are the only two characters in BKIII/ SOR3 that can throw Big Ben (Bongo in Japan version) without being damaged.Sprites.
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